Text, Titles & Graphics
Text cards, title treatments, and graphics do real narrative work in a trailer — pacing the rhythm, teasing the premise, and stamping the tone. Done well they feel cinematic; done badly they scream amateur. Here's how to use words on screen so they lift the trailer instead of cheapening it.
Watch modern trailers and you'll notice text everywhere — punchy phrases cut between shots ("This summer…", "One choice…", "Everything changes"), title cards that pace the build, quote cards from reviews, and the film's title treatment landing at the climax. This on-screen text isn't decoration; it does narrative and rhythmic work. Text cards can convey premise without spoiling (a single line tells the audience the setup better than three plot shots), they can control pacing (a card is a beat, a breath, a drumroll before the next image), and they can build the drop (words appearing in rhythm with the music escalate tension beautifully). But text is also where indie trailers most often look cheap, because bad typography and bad copy announce a small production instantly. The difference between a trailer that feels professional and one that feels homemade is very often just the quality of its text. So this is a place where a little discipline pays off enormously.
Using text well
The rules that keep text cinematic:
- Keep copy short and punchy. Trailer text is a few words at a time, not sentences. "A killer is watching." "No one is coming." Read it aloud — if it sounds like a movie-trailer line, it works; if it sounds like a synopsis, cut it.
- Typography is everything. Use one strong, appropriate font, well-kerned, sized confidently, centered or placed with intent. Default fonts and clumsy spacing are the number-one amateur tell. Steal type inspiration from trailers you admire.
- Match the tone. A horror's jagged, distressed type; a drama's elegant serif; a comedy's playful hand. The font is part of the genre promise — make it agree with your film.
- Animate simply, on the beat. A clean fade or a sharp cut-on of text, timed to the music, beats a fancy animation. Text appearing on a beat feels intentional; text sliding around with effects feels like a template.
- Use text to build. Stack short cards through the escalation — one, two, three words hitting on beats before the title drops. This is a classic and powerful way to drive the climax.
- Nail the title treatment. Your film's title card is the most important graphic — it should look like a real film's logo, land at the climax, and hold long enough to register. If you can, get a designer to make a proper title treatment.
Less, but better
The governing principle for trailer text is use less of it, but make what you use excellent. A common indie mistake is over-relying on text cards to explain the plot — walls of words doing the job the footage should do — which is both boring and a tell that the images aren't carrying their weight. Text should punctuate and tease, not narrate; if you find yourself writing three cards to explain the story, the problem is usually that you're trying to summarize instead of sell (back to Chapter 1). Trust your images and let text add rhythm and intrigue, not exposition. And put real care into the small set of graphics you do use, because they're seen in isolation and judged harshly: the title treatment, the release-date card, the festival laurels, the credit block. These should look designed, not defaulted — proper fonts, clean layout, consistent style. If design isn't your strength, this is a place worth trading a favor or a few dollars to a designer friend, because a great title treatment lifts the whole trailer and a bad one drags it down no matter how good the cutting is. Keep the info cards (director, cast, release date, laurels) brief and place them where they won't kill momentum — usually clustered near the end around the title and button, not scattered through the build where they stall the energy. Handled with restraint and care, text becomes an invisible ally: the audience feels the rhythm and reads the tease without ever thinking "nice text." That's the goal. With your visuals and text in place, the next chapter adds the final sensory layer — voiceover, sound design, and the mix that makes a trailer punch.
My early trailers had text cards trying to explain the whole plot in default Arial — instant amateur hour. A designer friend looked at one and winced, then spent an hour giving me a real title treatment and one strong font for the cards, and cut my copy from six wordy cards down to three punchy phrases. Same footage, and suddenly it looked like a film with a marketing budget. Now I treat trailer text like a designer would: few words, one great typeface, everything on the beat. Text is where "homemade" and "professional" are decided, and it's cheap to get right.
Build your trailer in Recut — log your best selects, try different structures, and sync your cut to a music track so you can shape the whole trailer before you commit a single edit.
